LIFE AS A VIDEOGAME

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THE SIXTH KEY

LIFE AS A VIDEOGAME

 

In a video game the “avatar” is a personage that the player creates

by selecting certain characteristics and powers

to do all sorts of things in the game.

 

The game of Life is very similar to a video game, but unless we have already done quite a lot of work on ourselves in our previous lives before starting our present game of Life by being “born” in the body we now wear we don’t get to choose to be, for example, the equivalent of a powerful warrior or great magician in modern life:

 

we all get the “avatar” of our personality and self-image according to the XP,

the experience points that we have gained in our previous lives,

what we have LEARNED from them.

 

1) As in an adventure video game one explores a labyrinth, an unknown land,

an enemy occupied territory, etc,

 

in the game of life we explore both the inner and the external world

in which we find ourselves in.

 

Although we share the external world with everyone else, psychologically it is still our own personal one, tailor made just for each of us:

 

we have created both the image that we have of it and the one

that we have of ourselves with our subjective

perceptions and interpretations.

 

It is what you really want?

If not, why not?

If not, how will you change it?

As Meister Eckhart said,

 

When the soul wishes experience something,

she throws an image, the experience out

and enters into her own image.

 

2) In a video game when the avatar is hit by an enemy

or does something wrong which harms it loses points of vital force, and if it gets to zero the avatar dies.

This is exactly what happens in life:

 

whenever you allow any or some external circumstance to make you

angry, sad, unhappy etc it is like you were hit by an enemy

and robbed of a part of your life force.

 

When the avatar dies in a video game usually we there is the option to start again from the last saved game, but when our physical body dies

 

we start again a whole new life in different body and circumstances

but with the same problematics and potentialities

that were not solved in the previous one.

 

3) In a video game several obstacles are set

to make it more interesting, which the player must pass to achieve his aim, but there are also some obstacles impossible to overcome:

for example, one might like to climb up those nice mountains in the distance, but they do not really exist, are merely digital outline created by the game’s designers.

 

This is exactly what happens in life:

 

there are many apparent limits which we are supposed to break through in order to reach a higher level of consciousness,

 

but in the Divine Plan there are also some which cannot be overcome

in this lifetime and can only be recognized

and accepted with a serene heart.

 

It is essential to clearly distinguish between the two.

 

How clearly can you distinguish between the two?

Are you SURE?

Don’t be deceived.

 

4) In the course of a video game a player gains better weapons,

occult powers, the control of a town, country, planet or galaxy, finds amulets, magic rings, gold coins, usually more that he needs.

 

But when the game is over he has to abandon them all,

he cannot carry any of them onto the next game.

 

He can only keep the XP’s, Experience points which he has gained by playing that particular game.

This is exactly what happens from life to life:

 

Likewise,

 

we can only carry with us the AP’s, Ascension Points,

that we have gained by right living,

 

the AP’s of our love, artistic capacities, spiritual accomplishments, whatever we have done to help others

 

when we have enough of them our consciousness is upgraded of level

and we gain more peace, joy and happiness, psychic powers,

become better healers, Teachers, etc.

 

Which powers would you choose for your avatar in a video game?

And which ones for yourself in your present life?

 

5) A player can get so identified with his avatar

that when it is in great danger he is as afraid as if it was not just a threat to his avatar

but to himself.

 

When his avatar emerges from a battlefield, a dark dangerous dungeon, etc, and enters a safe place where it can relax, the tense muscles of the player also relax as well.

A player enjoying a good adventure or role playing video game experiences everything from the point of view of his avatar and can get so involved in the game that

 

while playing he forgets that he is just playing a game and during it

remains almost completely identified with his avatar

on the monitor, just as if he WAS him.

 

This is exactly what happens in life:

 

you have identified yourself so much with the avatar of your personality,

ego and self-image that you have forgotten

who you really are.

 

Wu Hsin agrees:

 

We continue to cling to our individuality, failing to realize that we are, in fact, the avatar of Conscious Being.

When the shift occurs,

 

it is from being the actor to being

the witnessing of the action.

 

6) At times in a video game one doesn’t know how to proceed,

where to go, and keeps revisiting the familiar areas he already well knows seeking a way out,

 

which can only be found by going beyond

those well-known areas.

 

This is also what happens in life, with the difference that in life

 

the familiar areas we have to get out of are in our mind,

in our thought formations and self-image.

 

7) In the video game of Life, you also

are only apparently going somewhere, doing this or that:

 

but in reality you are the Atman, a soul playing the Dreamgame of your life

which appears on the monitor of your mind.

The “avatar” is your self-image.

 

To which extent are you identified with the avatar of your own video game of Life?

Have you begun to realize that you not the “avatar”?

That you are the Player?

 

What will you do with your “avatar”?

 

8) In a video game you know that the images

which you see on the monitor is unreal and the reality abides in the programs installed in the microchips of the video game’s CD.

 

But in life almost all remain unaware of these programs, become identified

with the surface events of their game of life

and get utterly lost in it.

 

Thomas Huxley has the last word:

 

The chess-board is the world,

the pieces are the phenomena of the universe,

the rules of the game are what we call the laws of Nature.

 

The player on the other side

is hidden from us.

Or are we hiding from him?

 

The Way Out:

As Wu Hsin said,

 

The arising of self consciousness produces a shadow-I seemingly apart from I Itself. remains is I Itself.

 

This shadow-I is, in fact,

the avatar of I Itself.

 

Gleaning the latter from the former is not difficult.

Remove the mass of beliefs, interests, tastes,

pretenses and reactions.

 

How will you remove them?

 

Question/ko’han 1 to 4:

To which extent are you still identified with the game of your life?

How does it make you feel?

Is it what you really want?

If not, what will you DO about it?

 

Practice:

 

– Whenever negative thoughts or emotions,

sadness, depression, etc visit you

 

visualize that you immediately eliminate them with something

like an avatar’s sword or magic spells, or any image

that you find more effective.

 

Haiku:

 

So many decades it took me to realize that

in the mysterious, ambivalent game of my life

almost all the things I hankered for but You

my main obstacles and drawbacks really were!

 

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